I held out for a PS3 until they had a 160 gig unit with a 50 dollar gift card and this recently released game for 300. This is my attempt at a review of the game
Killzone 3 is a strange one. It has been about 24 hours since I beat the game and I still don't know exactly what I played. Part of this is my problem as I did not play Killzone 1 (PS2) Killzone Liberation (PSP) or Killzone 2 (PS3), I think I enjoyed my time with Killzone 3 but I have no intentions of playing any of its predecessors and plan on selling it at first opportunity.
Killzone 3 = Gears of War story + Call of Duty Gameplay + Halo Misc. Stuff
Since this is the formula for how I view the game I will review each element separately.
Killzone 3 is a game about the conflict between ignorant space marines and Russian aliens. Each side is dumb and you won't care about any of them. They also shout every line of dialogue and there is a bunch of back and forth drama from other games that doesn't go anywhere. Despite not playing the previous games I just pretended this was a Gears of War sequel and continued moving my army guy forward down the corridor.
The story is generic and is just an extended wrap up of whatever happened in Killzone 2. It is a tactical retreat that is stretched out into a 10 hour campaign. And it starts and stops about 15 times with someone saying "This is it guys!" "We DID IT!" "OH KNOW THEY ARE BACK!" "ONE LAST TIME MEN!" "WE DID IT!" "I promise each and everyone of you, once this thing is dead we can go home and C-Minus can move on to the next game on his to-play list."
Move your army guy forward down the corridor. That is the gameplay from the Call of Duty series. When the Russian's/Alien's/non-whites put up a fight, just hide behind something and pick them off until the path is clear. Despite all the 'splosions and loud yelling this is a monorail and it moves forward at all times. Tactics include using whatever level appropriate toy they give you to kill the foreigners (jet pack/air strikes/etc..). It plays like a well refined shooter, but its refinement is partially due to the player being on such a short leash. If you are ok with the Call of Duty formula of running through a shooting gallery then this is a pleasant version of that but in space. If you are looking for any type of thought behind the mayhem then you should look else where.
While I never played it the original Killzone was described as a "Halo-Killer." It wasn't, and from what I remember the game was barely playable. But 3 games deep they are on to a competent and loud Playstation exclusive experience. With the game being solid it seems like they threw in a bunch of extra stuff to take another shot at being the next Halo. The game ends with some space stuff which is was something new that was tacked on to Halo Reach. You also have the ability to pick up and remove turrets and other previously stationary weapons which seems very Halo-esque. But what they should have taken from Halo was the open nature of the fighting. Even though you aren't controlling a squad in Halo you feel like you can read the enemies tactics and adjust accordingly. But in Killzone you move forward, get to cover, shoot, move forward, repeat.
http://www.giantbomb.com/quick-look-killzone-3/17-3797/
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