Jan 19, 2011

Alpha Protocol

If you don't play videogames, like real ones, there is nothing in this post for you. Move along.

Dear Sega (and to a lesser note reviewers and America as a whole),

Do you hate yourself? Do you like failing? This is like the fourth time you have f-Ed up a sure thing this console generations. People like you! They want you to succeed, but if you keep sabotaging yourself then not even the next sonic rehash will save you. By the way I'm not mad about sonic, even though he was my favorite at a child I now realize that the character has always been terrible. I'm also not mad at the marvel movie games you have been putting out, I'm sure the cost of the movie license cut into the development budget and I don't care because super hero games are terrible and movie games are terrible so I'm pleasantly surprised that a movie
licensed super hero gamecase even had a game inside it.

No what I am mad about is "Alpha Protocol: the espionage
rpg" I was very interested in this game when it was announced, but the interest waned when it was delayed a week before scheduled release and I saw that Sega was publishing it.

The reviews were mostly "forget this broken
POS" which actually made me more interested because videogame reviewers are very different from people who enjoy videogames.

Through a combination of discounts I finally got it at a price worth the risk and I must say: Alpha Protocol is the most delightful game I have played this console generation. I'm not gonna say i think it's better, but 5 hours in I am enjoying it more than Mass Effect 1/2 or Fallout which are games of similar style and much greater critical/commercial success. The game has a lot of jank in it but every game has jank, especially the ones that are trying something new. I read a lot of reviewers complaining about the combat, well A.) it's not splinter cell and B.) Spec your character right.

A. It's not Splinter Cell. They came up with an idea, then they came up with a story and then they fit a game around it. I am a discerning videogame player and I made my peace with that an hour into the game. "The combat doesn't feel responsive" well it's not supposed to be Quake, I assume crud goes wrong in Spy movies and the occasional jank in the combat actually kind of fits. Is it all intentional? No, but there is still enjoyment to be had from a gameplay perspective. Here's something fun, go play a Metal Gear Solid game.... how'd that play? Like it's half broken? Well you gotta put up with it if you want to play the game.

B. Spec your character right. I am not the most hardcore videogame player, especially in RPG's. I've actually never finished a non-American made one (including Zelda or any Final Fantasy). But even I know that trying to make a balenced character is a fools errand, at least the first time around. Gameplay doesn't take in to account an entire character's soul before determining the outcome of a situation, it gives you a couple paths and you need to max out what you need to succeed. In most games that means I max out Speech and Intelligence as soon as possible so I can get the best options, in this game it means I maximise the assualt rifle stats as soon as possible to better work with the weak combat system. If you are lopsided enough in one area a game usually isn't smart enough to exploit your weaknesses. Kind of like with women if you are good enough at one thing they will easily look past your faults (there were links in that sentence but they were deemed too gross to exist upon a second read through)

So I'm not sure who to blame the overall failure of Alpha Protocol on; Sega, who wouldn't know what to do with a hit game if it had one. Reviewers, for just jumping on the bandwagon. Or you, for not seeing this diamond in the rough and buying enough copies so I would get a sequel.

This game was purchased with Fable 3 and DragonAge Origins in a buy 2 get 1 free sale, I am afraid that I won't like them so I haven't played them yet.

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